Hello!
I go by Asetasar!
About Me:
I am a backend/front-end scripter for Roblox with over 5+ years of experience.
I write complex game logic and write highly performant, scalable systems, making it easier to handle future scaling.
What can I do seamlessly
Backend & Engine Architecture:
My primary focus is designing backend systems.
I specialize in engineering modular systems and specialized APIs/Libraries.
Beyond standalone modules, I can architect full-scale, structural frameworks that simplify overarching game loops, data flow, and state management.
Frontend:
I'm fully confident with any sound implementation (I've written frequency visualizer, spectrogram, ...) and same goes for Animations (syncing, sequencing, ...).
I can work with visual effect sequencing and client-to-client syncing of any kind.
I can also write architectures to specifically make implementation of front-end effects easy & clean.
Tooling & Libraries:
A lot of my career has been dedicated to libraries development.
I create libraries that abstract complex, recurring logic into configurable objects. Most of this work is owned by studios and is not open-source.
Security & Vulnerability Research:
Backed by one to two years of exploiting I possess practical understanding of the Roblox client-server boundary, security by design and actual meaningful anti-cheat measures.
Summary:
Languages:
Luau, Lua
Backend Specialties:
System Architecture, API Design, Libraries design
Frontend Specialties:
VFX, SFX, Animations, SFX sequencing, architectures for front-end (UI library, ...)
Security:
Exploit Prevention
Design Philosophy:
Readable code optimized for long - term scalability, Writing quick code where it matters and prioritizing readability otherwise.
Projects I'm part of:
Velocity
Role:
back-end developer.
Core concept:
More speed = more damage, addictive movement
Deep depths
Role:
back-end developer, front-end developer
Core concept:
Rogue-like dungeon crawler, Survive waves of enemies while managing resources.
Things I've won
#1. Winter 2026 DoBig gamejam
Velocity
I wouldn't be able to win alone, with team of 5 people we won the first place in DoBig gamejam 2026!
Results of gamejam can be viewed here
Open-Source Libraries
Miscellaneous projects
Weather system (2024)
One of my commissions where I scripted Modular custom UI Library and the weather system without having any assets provided (had to find them myself).
Surprisingly optimized as the logic behind it is to have part above players head meaning there isn't big area being processed.
Frequency visualizer (2023)
Created custom visualizer library which made it easy for me to add it to any kind of format.
Done when new sound API was just made public.
Exploiting projects
For most of my projects I've never recorded any videos but there are some where I actually did take videos.
Maxwell visualiser (2022)
Sound visualizer which used web socket to access sound data played on computer.
Used old network ownership exploit where player could destroy accessory welds and could keep ownership of accessories by applying constant amount velocity.
This exploit with network ownership is partially by design from Roblox.This project was then extended into whole visualizer hub which allowed anyone to create custom visualizer presets with custom calculations and was privately distributed.
Synapse X Arch linux console (2022)
Custom synapse x console implementation which partially tried implementing Linux into luau but was then used as admin prompt for execution of commands and such.
Hat Resizing + flinging (2022)
This project combined the concept of Destroying welds for accessories, claiming network ownership by applying velocity and then resizing accessory sizes by exploiting how Roblox scaled accessories based on character size.



